Decal
Put a picture (a logo, a label, your artwork) on a flat or round face of a part, to see it in the Part Studio and in Render Studio.
- Decal AdvancedPart Studio toolbar
| SchoolCAD | Onshape | Fusion | SOLIDWORKS |
|---|---|---|---|
| Decal | Decal | Decal | Decals |
Decal puts a picture on a face of a part: your logo on a speaker box, a label round a bottle, artwork on a phone stand. The picture shows in the Part Studio, in pictures of the design and in Render Studio, so a folio render looks like the real product. It works like Decal in Onshape and Fusion and Decals in SOLIDWORKS.
A decal goes on a flat face, or on a round face (the side of a tube, a bottle or a can), where it wraps round like a label. It changes no shape: 3D prints, laser cut files and STL files leave it out. To cut or raise a logo into the part, trace it with Insert image and Extrude it.
Decal is an Advanced tool.
How to use it#
- Click Decal.
- Choose the picture: a PNG, JPEG, WebP, GIF or SVG file. A PNG with a see-through background puts just the logo on the face.
- Click the face for it. The picture goes in the middle of the face, sized to fit.
- Click the face again where the middle of the picture should go, or type how far to Move it.
- Set its Width, Turn or Opacity if you need to.
- Click ✓.
Options#
| Option | What it does |
|---|---|
| Picture | The picture. Change… chooses another one. Big pictures are made smaller (at most 1024 pixels across), so the design stays quick to save and share. |
| Face | The face the picture is on. Click another face to move it there. |
| Width / Height | The size of the picture on the face, in mm. |
| Keep the picture's proportions | On: the height follows the width, so the picture is not stretched. Off: set the width and height on their own. |
| Turn | Turns the picture, in degrees anticlockwise as you look at the face. ⟲ 90° turns it a quarter turn. |
| In the middle of the face | On: the picture stays in the middle of the face, even when the face changes size. Off: it stays where you clicked. |
| Move across / Move up | Moves the picture from there, in mm, across and up the picture. |
| Mirror the picture | Flips the picture left to right. |
| Opacity | How solid the picture is: 100% is solid, less lets the face show through. |
Tips#
- The picture is upright when you look at the face from outside: on a wall, the top of the picture is up; on the top of a part, it reads from the front.
- On a round face, a picture as wide as the face's way round (π × the diameter) wraps right round, like the label on a can.
- On the wall of a hole, the picture reads the right way round from inside the hole.
- A decal moves with its part, and Mirror, Pattern and Transform copies keep it. A mirrored copy shows the picture mirrored, as a reflection does.
- If a later feature cuts away the face, the decal goes with it. If the face is cut, the decal is left out where the part is cut away.
- To change the colour or material of the part itself, use the part's colour and material, or Render Studio.